![]() ![]() Fuel transfer went smooth, and soon my cruiser had ~1000 Δv with which to de-orbit. I made contact with the cruiser with zero issues, attaching directly to the cockpit as a potential failsafe should the vessels integrity succumb to the rigors of atmospheric reentry. With some very careful maneuvering and throttle control lighter than a feather on Minmus, I was traveling directly at the cruiser at 0.3m/s, well within the minimum speed for the Klaw to secure a solid hold. It was only after I was about 500m away from the cruiser that I realized that, while I had included a monopropellant tank, I had forgotten the RCS thrusters, and my only method of translating my rocket was with the Mainsail engine. The launch went smooth, and everything was on track to a painless rendezvous. Follow this was the main fuel tank and Mainsail engine used for orbital maneuvers, and behind this was the lifting section, used to get the rocket into orbit. This rocket would primarily consist of the Klaw, a guidance section, and a recovery section at the very nose. This would also allow me to attach parachutes to the cruiser, and hopefully in such a way that it would slow the cruiser down enough to safely contact the surface. ![]() ![]() This magical device not only allows you to grab various objects, but in the case of grabbing another ship, it acts just like a docking collar, allowing you to transfer resources between vessels. Even trickier if you remember that there is no docking collar on the cruiser, so how was I going to transfer the fuel to even begin this suicidal reentry burn? Well, the answer was in the Klaw. This was going to be a tricky problem to solve. The lack of landing gear or struts would also compound the issue of safely coming into contact with the ground. The LV-N nuclear engines also have terrible atmospheric performance, so using them to cushion the landing was out of the question. While the cruiser had fins to help stabilize it during takeoff, they were much to small and misplaced to act as wings, especially for a vessel with a dry weight somewhere around 40 tons. This rocket would carry fuel to the cruiser stuck in a parking orbit, which would allow it to de-orbit and reenter Kerbin's atmosphere. The solution, as you might expect in KSP, was to launch another rocket. This meant that I would have to recover all the science gear from orbit, and I couldn't separate it from the cruiser, so by extension, I had to recover this cruiser (which was now also out of fuel) from orbit around Kerbin. My initial thought was to just recover the brave kerbonauts via EVA to a reentry vehicle, however the cruiser was laden valuable science from the upper atmosphere of Duna, and I wasn't just about to throw that away. I had launched my first interplanetary cruiser without any kind of docking collar, RCS, separable crew reentry capsule, or parachutes. So, I found myself in a rather interesting situation. Walking the talk, here are the first 20 on the list:īattlecruiser Generations: Universal Combat (2004). Okay Space Opera Fans! Open new threads and tell us all about your favorite space opera games! As you do, I'll add to this list so you guys can easily find each other :-) LitRPG GAMES: (note: not sure this is separate from above, but will keep separate for now)Īnd one that Traveller was sort of based on: SPACE OPERA RPG ROLE-PLAYING GAMES (BOOK & TABLE-TOP SYSTEMS): Star Wars: Knights of the Old Republic. As you guys open new threads, I'll come back into this document and post a link to your thread.īattlecruiser Generations: Universal Combat It would make me very happy if any of you have played these games if you would OPEN YOUR OWN BRAND NEW TOPIC THREAD and tell us about the game, how it plays, and how you liked it. Below is a Master List of all the various gaming media I am aware of, listed by type and alphabetically. Now gaming is not an area of my (MOD-Anna) expertise, so I'll have to depend on YOU guys to help me flesh out this section of the community. Our goal is to snoot-back our noses at the snooty old 'hard' sci-fi diehards and say Welcome! Welcome home. One of our goals in this community is to reverse the 'that's not real Space Opera' attitude of our grandfathers and recognize that, in this day and age of tie-in books/movies/comics/toys/games, it is often the entire UNIVERSE a space opera fan buys into and not simply a piece of literature.
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